There have been a few things I’ve been meaning to highlight recently on the blog, but I thought I’d just highlight them in a single entry for your pleasure!
- As readers of the blog may be aware I’ve never really covered archaeological gaming before. I’ve been reading the fantastic Archaeology of Tomb Raider blog by Kelly M for a while though, and I understand that gaming is playing a fundamental role in how the general population are introduced to archaeology and cultural heritage at relatively early ages. Gaming archaeology is fast becoming a unique way of conducting research at the intersection of gaming technology and archaeological research, often using multidisciplinary approaches. I’ve recently discovered the delightful Archaeogaming blog, where the author has decided to be fully open about his research plans. This includes posting copies of his original PhD research proposal and the revised edition that he has now submitted to the University of York, which has a recognised digital archaeology research cluster. The department also offer a new MSc in Digital Archaeology, which looks pretty exciting. The fact that Archaeogaming put up his research proposals is a great breakdown in the often secretive world of PhD applications (though of course many blogs are also breaking this down). The posts were particularly informative for me in understanding how to structure a proposal – the content was interesting, invigorating and now I want to know what happens next! I wish Archaogaming good luck.
- The blog actually led me to me next port of call which is the fantastic free online text base game Buried, produced by University of York researcher Tara Copplestone and Luke Botham. The game, produced for Tara’s MSc dissertation as a proof of concept and entered into the University of York’s 2014 Heritage Jam, offers the gamer an interactive opportunity to learn about archaeology by role-playing in a wide variety of opportunities. As Tara states on her website: You play as a young archaeologist who has just returned from a field season and is grappling with the ups and downs of personal life, academia, archaeology, the past, the present and hopes for the future (Copplestone 2014). The game itself is fairly short, but it is packed full of background on the process and meaning of archaeological investigation, covering a number of different theoretical underpinnings and approaches. You can also change a wide variety of options so the game is instantly re-playable for any number of times. I cannot recommend taking part in the game enough, it is a thoroughly rewarding and innovative experience which offers a stimulating environment to learn both about archaeology and yourself. Archaeogaming also a full great review of the game here, which is what initially alerted me to Buried’s existence. Tara also has a number of different archaeology games at her main site here, it is well worth a look!
- Meanwhile I recently had the great chance to participate in UCL researcher Lorna Richardson’s Desert Island Archaeologies project. Lorna’s interesting project is aimed at highlighting the Top Ten archaeology books that you would take away with you if you were deserted on an island in the middle of a great vast ocean. So far there have been 14 very interesting entries from around the world of archaeology, with people such as BAJR’s David Connolly and Microburin’s Spence Carter (Yorkshire central!) taking part in it. As you’d probably expect by now my entry was fairly eclectic, mixing the core human osteology and bioarchaeology textbooks with some of my favourite literature (bit of García Márquez) and travel books (Can’t beat Cees Nooteboom!). If you’re an archaeologist or at all involved in cultural heritage or history I recommend sending Lorna an email saying you’d be interested in participating. One of my personal favourite entries so far is the succinct archaeologist Tom Cromwell, who links to a beautiful article by Kent V. Flannery (1982) detailing the wonderful world of archaeology in a creative and eye-opening piece of writing. The Flannery article is also the origin of the wonderful phrase that archaeology is the most fun you can have with your pants on!
- Finally there has been some incredible news regarding the cave art (human hand stencils and animal paintings) in Sulawesi, Indonesia. The extensive and beautiful hand and animal markings located on the Maros-Panpkep karst landscapes of Sulawesi, originally thought to date to under 10,000 years old or so, has now been re-dated using new uranium-series dating of coralloid speleothems to around 27,000 to 40,000 years old (Aubert et al. 2014). This is amazing news as it makes it some of the oldest cave art in the world (that is parietal art), located far outside of Western Europe, which has long been thought to be the nexus of this crucial development of art by Homo sapiens (Roebroecks 2014: 170). The research also just goes to show the value of re-investigating old archaeological sites using new technologies and calibrations. Indonesia is fast becoming of the most interesting archaeological landscapes. For further information the BBC have an article here with some great photographs of the site and the Guardian article can be found here. Nature also have a video up here, which places the artwork into the context of human artwork globally.
Sulawesi was incorrectly spelled on the initial blog entry. Further to this the latest scientific articles have been added to the bibliography and detailed in the entry about the site above.
Aubert, M., Brumm, A., Ramli, M., Sutikna, T., Saptomo, E. W., Hakim, B., Morwood, M. J., van den Bergh, G. D., Kinsley, L. & Doesseto, A. 2014. Pleistocene Cave Art from Sulawesi. Nature. 514: 223-227.
Flannery, K. V. The Golden Marshalltown: A Parable for the Archaeology of the 1980s. American Anthropologist. 84 (2): 265-278. (Open Access).
Roebroeks, W. Art on the Move. Nature. 514 : 170-171.